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Manor of Madness

During Year 2 of my Games Art and Design Course, I worked within a team to create a game called 'Manor of Madness'- a 2.5D horror-mystery game, in which the objective is to escape a haunted dollhouse, through a series of riddles and activities.

My main roles in the team were environmental concept art and 2D asset production, along with creating User Interface Assets for the Game.

Shown here is a selection of the work I completed during the project.